--platform=Windows
--backend=burst-llvm
--target=X86_SSE4
--noalias
--dump=Function
--float-precision=Standard
--format=Coff
--output=E:\Unity\Fix\Temp\StagingArea\Data\Plugins\lib_burst_generated
--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.ProBuilder.dll
--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.Postprocessing.Runtime.dll
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--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.ProBuilder.Poly2Tri.dll
--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.ProBuilder.KdTree.dll
--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.ProBuilder.Stl.dll
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--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.ProGrids.dll
--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.ScriptableBuildPipeline.dll
--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
--root-assembly=E:\Unity\Fix\Temp\StagingArea\Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll
--assembly-folder=E:\Unity\Fix\Temp\StagingArea\Data\Managed\
